Interactive Media Cultures

Year 1

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  • Reciprocity Project

    Interactive Artifact 2023 Exploring this topic of innovative ways art can be accessible for the deaf+blind community and people of all backgrounds and abilities, this sound installation is a commentary on the art of presence. The goal of this piece is for participants to experience different perspectives of the human senses: touch, sight, hearing, and…

  • Neopets

    Participatory Culture in Web 1.0, 2.0, & 3.0 THE STORY When Neopets was launched in 1999, it was an instant success with children browsing the internet for the first time. The premise of the game is that you own a virtual pet who lives in a world called Neopia. You have to look after your…

  • GAME AND GENDER IDENTITY

    [THROUGH THE LENS OF CREATE-A-CHARACTER CUSTOMIZATION IN VIDEO GAMES] USUALLY, GENDER SELECTION IS ONE OF THE FIRST THINGS THAT YOU ENCOUNTER WHEN DEVELOPING A CHARACTER IN A VIDEO GAME WITH CREATE-A-CHARACTER FEATURES. From step 1, as a non-binary queer person, I am challenged by creating a character that truly reflects my identity. There are big…

  • Fragile: Human Trafficking Game

    Fragile /ˈfrædʒ.əl/ adjective (easily damaged, broken, or harmed)  The game: “Fragile” – A psychological rollercoaster that is a beautifully animated child abduction horror game set in a Mongolian mine, a realistic horror adventure developed by Beer Night Studio in 2020. What sets Fragile apart from the majority of horror games is that most standard horror…

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